BROKEN MANSION
'Broken Mansion' is a level design project created in my first semester as part of my game design coursework. The level is set within a decaying mansion overrun by zombies. The player, equipped with a gun featuring unlimited ammunition, must eliminate all zombies in each area to unlock doors and progress through the mansion. The level design incorporates architectural principles to create immersive spaces, ensuring that the flow, layout, and spatial relationships guide the player through the environment naturally.The design is at a greybox stage, focusing on the core mechanics, pacing, and spatial elements. Architectural techniques were applied to shape the mansion’s layout, emphasizing clear sightlines, intuitive navigation, and strategic choke points where combat unfolds. Each section of the mansion has been carefully designed to challenge the player, requiring tactical movement and accurate shooting.



METRO STATION
'Broken Mansion' is a level design project created in my first semester as part of my game design coursework. The level is set within a decaying mansion overrun by zombies. The player, equipped with a gun featuring unlimited ammunition, must eliminate all zombies in each area to unlock doors and progress through the mansion. The level design incorporates architectural principles to create immersive spaces, ensuring that the flow, layout, and spatial relationships guide the player through the environment naturally.The design is at a greybox stage, focusing on the core mechanics, pacing, and spatial elements. Architectural techniques were applied to shape the mansion’s layout, emphasizing clear sightlines, intuitive navigation, and strategic choke points where combat unfolds. Each section of the mansion has been carefully designed to challenge the player, requiring tactical movement and accurate shooting.



HIDDEN CITY
HIDDEN CITY is a solo level design project completed for my second-semester final. Inspired by the Hanging Gardens of Babylon, the story follows an explorer cursed into a wooden doll, who must recover a relic to restore their human form. The relic is hidden in a city abandoned centuries ago, located inside a massive cave. This city features stunning architecture that blends with the natural landscape, with structures partially built into the cave walls and a temple over a waterbody. The environment reflects the grandeur of a forgotten civilization, with towering columns and intricate designs. Players must navigate through the ruins, solving puzzles and overcoming environmental challenges to find the relic. With its rich architectural details and atmospheric exploration, Hidden City creates an immersive experience where players uncover the mystery of a long-lost world.



